Starting into Pygame
Pygame is a great game engine. Here's a first taste...
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#
#Comp 171 Standard Python Script Header
#Assignment name: Introduction to Pygame
#LUC id and Name whonig@luc.edu - Dr. William L. Honig
#Date 15 April 2012
#
#Not really a script, but a good way to learn some more Python
#Pygame is a complete game engine
#Main Pygame site
# http://www.pygame.org/news.html
# download info: http://www.pygame.org/download.shtml
# problems? this may help: http://www.python-forum.org/pythonforum/viewtopic.php?f=17&t=24994
# tutorials: http://www.pygame.org/docs/
#RBG Colors - pick your own, experiment or check on:
# http://www.tayloredmktg.com/rgb/
#Questions: Can you change the game a bit?
# How would you add a sprite? Maybe a ball?
# Make the rectangle change colors when it bounces
#
#Acknowledements: Program adapted from
# Sample Python/Pygame Programs - Dr. Paul Vincent Craven
# Simpson College Computer Science
# http://cs.simpson.edu
# See the excellent introduction to Pygame programming at
# http://cs.simpson.edu/cmsc150/index.php?chapter=example_code
import pygame
# Define some colors
black = ( 0, 0, 0)
white = ( 255, 255, 255)
green = ( 0, 255, 0)
red = ( 255, 0, 0)
pygame.init()
# Set the height and width of the screen
size=[700,500]
screen=pygame.display.set_mode(size)
pygame.display.set_caption("Bouncing Rectangle")
#Loop until the user clicks the close button.
done=False
# Used to manage how fast the screen updates
clock=pygame.time.Clock()
# Starting position of the rectangle
rect_x = 50
rect_y = 50
# Speed and direction of rectangle
rect_change_x = 5
rect_change_y = 5
# -------- Main Program Loop -----------
while done==False:
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop
# Set the screen background
screen.fill(black)
# Draw the rectangle
pygame.draw.rect(screen,white,[rect_x,rect_y,50,50])
# Move the rectangle starting point
rect_x += rect_change_x
rect_y += rect_change_y
# Bounce the ball if needed
if rect_y > 450 or rect_y < 0:
rect_change_y = rect_change_y * -1
if rect_x > 650 or rect_x < 0:
rect_change_x = rect_change_x * -1
# Limit to 20 frames per second
clock.tick(20)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit ()
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